Janszobar, neutral male bastard Wizard ----- |...| +...+ |f..| |.@.. |...| ----- [Janszobar the Evoker] St10 Dx8 Co14 In18 Wi5 Ch7 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt58/1300 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. What do you want to write with? [- acdep or ?*] Never mind. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 74% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76400 Monster spawn increase reached its maximum at turn 118681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387552 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: Maria (freq bonus 4) The monster species that spawned more often: desaturated unicorn (freq bonus 20) The monster species that spawned more often: crimson stalk (freq bonus 10) The monster species that spawned more often: Chirin (freq bonus 20) The monster species that spawned more often: ice grue (freq bonus 6) The monster species that spawned more often: flying wild dog (freq bonus 12) The monster species that spawned more often: ettin (freq bonus 8) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: dwarven elite guardian (freq bonus 5) The monster species that spawned more often: servitor of the inner gods (freq bonus 14) The monster species that spawned more often: sparkling warp fungus (freq bonus 6) The monster species that spawned more often: crusher (freq bonus 5) The monster species that spawned more often: porter sticky spore (freq bonus 5) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 4) The monster species that spawned more often: bad mold (freq bonus 6) The monster species that spawned more often: yellow naga hatchling (freq bonus 3) The monster species that spawned more often: Emmelie (freq bonus 20) The monster species that spawned more often: quantum force patch (freq bonus 4) The monster species that spawned more often: crystal vortex (freq bonus 8) The monster species that spawned more often: ossium animatum (freq bonus 4) The monster species that never randomly spawned: laser turret The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: skeleton sentai The monster species that never randomly spawned: hidden bat The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 3) Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 89% 300% d - create monster 4 attack 89% 300% e - charm monster 4 enchant 89% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...