Janszobar, neutral male bastard Wizard ------ -..@.| |..f.!| ....$.| |....F| ......| ------- [Janszobar the Evoker] St5 Dx6 Co13 In15 Wi7 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC10 MC3 Mov12 Xp1/0 Wt75/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 56% Wand drop chance was reduced to 70% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89630 Monster spawn increase reached its maximum at turn 120411 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 69255 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: scarecrow (freq bonus 6) The monster species that spawned more often: noise monster (freq bonus 10) The monster species that spawned more often: nightrunner (freq bonus 12) The monster species that spawned more often: cold vortex (freq bonus 5) The monster species that spawned more often: vindscreen viper (freq bonus 12) The monster species that spawned more often: petty noise monster (freq bonus 8) The monster species that spawned more often: multi-hued icky thing (freq bonus 5) The monster species that spawned more often: chimera lizard (freq bonus 6) The monster species that spawned more often: livingstone (freq bonus 12) The monster species that spawned more often: stronger gnome warrior (freq bonus 8) The monster species that spawned more often: hill troll (freq bonus 14) The monster species that spawned more often: lethe force patch (freq bonus 7) The monster species that spawned more often: bewitched maia (freq bonus 6) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 30) The monster species that spawned more often: chaos hound (freq bonus 8) The monster species that spawned more often: animated hugging boot (freq bonus 10) The monster species that spawned more often: extra nasty monster (freq bonus 6) The monster species that spawned more often: topaz force fungus (freq bonus 12) The monster species that spawned more often: slime spore (freq bonus 24) The monster species that spawned more often: nethackfour horror (freq bonus 24) The monster species that never randomly spawned: furious force fungus The monster species that never randomly spawned: bright violet spore The monster species that never randomly spawned: skeleton archer The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: really dangerous force fungus The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: duck warrior The monster species that never randomly spawned: snow rabbit The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 21) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 35) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 8) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Next attribute increase check would have come at turn 936 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (124) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 50% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 50% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...