Janszobar, neutral male bastard Wizard |.. |@. |f. [Janszobar the Evoker] St8 Dx11 Co10 In10 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt61/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 72% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12301 Monster spawn increase reached its maximum at turn 125861 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 65088 The monster class that cannot be genocided was lich The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: tree warp fungus (freq bonus 8) The monster species that spawned more often: petty stealer mimic (freq bonus 20) The monster species that spawned more often: standard snake (freq bonus 12) The monster species that spawned more often: Bitchy Lara (freq bonus 6) The monster species that spawned more often: corpse hound (freq bonus 14) The monster species that spawned more often: faberge sphere (freq bonus 5) The monster species that spawned more often: spike giant (freq bonus 14) The monster species that spawned more often: trollor (freq bonus 4) The monster species that spawned more often: shimmering force patch (freq bonus 6) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 20) The monster species that spawned more often: undead dragon (freq bonus 5) The monster species that spawned more often: Roadblock Kop (freq bonus 7) The monster species that spawned more often: iron wolf (freq bonus 4) The monster species that spawned more often: deathwalker knight (freq bonus 10) The monster species that spawned more often: withering turret (freq bonus 5) The monster species that spawned more often: berserk slayer (freq bonus 7) The monster species that spawned more often: Undead Kriminologist (freq bonus 5) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 7) The monster species that spawned more often: white dragon bat (freq bonus 5) The monster species that spawned more often: stalactite penetrator (freq bonus 5) The monster species that never randomly spawned: nasty warp fungus The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: psychic The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: bad lich The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: ghost cleric The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 2) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...