Janszobar, neutral male bastard Wizard -+---+- ...$..| |...f.| |...@.| |.....+ ------- [Janszobar the Evoker] St12 Dx11 Co8 In17 Wi7 Ch10 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt73/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 59% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18461 Monster spawn increase reached its maximum at turn 45655 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1195920 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: young adult psychic dragon (freq bonus 5) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 8) The monster species that spawned more often: anthrazite colony (freq bonus 2) The monster species that spawned more often: venom cat (freq bonus 12) The monster species that spawned more often: kung-fu guy (freq bonus 20) The monster species that spawned more often: giant gold ant (freq bonus 3) The monster species that spawned more often: fungoid growth (freq bonus 2) The monster species that spawned more often: clear worm mass (freq bonus 3) The monster species that spawned more often: snow queen (freq bonus 14) The monster species that spawned more often: young orange dragon (freq bonus 8) The monster species that spawned more often: geek (freq bonus 16) The monster species that spawned more often: fuguh sephirah (freq bonus 5) The monster species that spawned more often: shimmering vortex (freq bonus 3) The monster species that spawned more often: God of Speed Metal (freq bonus 6) The monster species that spawned more often: harmonic alien pod (freq bonus 4) The monster species that spawned more often: psychic elemental (freq bonus 5) The monster species that spawned more often: vorpal jabberwock (freq bonus 5) The monster species that spawned more often: green warp patch (freq bonus 5) The monster species that spawned more often: evil patch idea implementator (freq bonus 2) The monster species that spawned more often: golden growth (freq bonus 4) The monster species that never randomly spawned: selenite The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: slayer The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: gnome The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: phaser giant oread The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 14) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 41) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 3) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 15) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 5) Next attribute increase check would have come at turn 1267 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 24% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...