Janszobar, neutral male bastard Wizard ----- - -.f@..- |.......| |.......| |..{....| --.....-- ------- [Janszobar the Evoker] St11 Dx10 Co13 In16 Wi9 Ch6 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC1 MC3 Mov12 Xp1/0 Wt71/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 66% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19659 Monster spawn increase reached its maximum at turn 63429 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 387261 The monster class that cannot be genocided was ghost The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: decayed warp fungus (freq bonus 8) The monster species that spawned more often: violet bladewitch (freq bonus 40) The monster species that spawned more often: high orc captain (freq bonus 14) The monster species that spawned more often: The Hugging Topmodel (freq bonus 28) The monster species that spawned more often: Officer Kaptain (freq bonus 32) The monster species that spawned more often: antimatter grue (freq bonus 16) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 15) The monster species that spawned more often: Marie's hugging boot (freq bonus 8) The monster species that spawned more often: arc bug (freq bonus 18) The monster species that spawned more often: energy patch (freq bonus 44) The monster species that spawned more often: permacloaker (freq bonus 44) The monster species that spawned more often: flying ribbon fish (freq bonus 8) The monster species that spawned more often: devil's snare (freq bonus 18) The monster species that spawned more often: hidden dwarven wizard (freq bonus 8) The monster species that spawned more often: mana warp patch (freq bonus 9) The monster species that spawned more often: wallaroo (freq bonus 8) The monster species that spawned more often: piranha (freq bonus 22) The monster species that spawned more often: bony lich (freq bonus 11) The monster species that spawned more often: water turret (freq bonus 18) The monster species that spawned more often: flareon (freq bonus 13) The monster species that never randomly spawned: Larry The monster species that never randomly spawned: holy cow The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: colluded force fungus The monster species that never randomly spawned: selenite The monster species that never randomly spawned: sloppy sloth The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 84) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 25) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 5) Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 36% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...