Janszobar, neutral male bastard Wizard --.--- |.f$.| |.@..| .:...+ ------ [Janszobar the Evoker] St5 Dx6 Co6 In11 Wi4 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC10 MC3 Mov12 Xp1/0 Wt105/650 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 75 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 124 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 89% Wand drop chance was reduced to 91% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39410 Monster spawn increase reached its maximum at turn 82290 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 224360 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: phaser giant oread (freq bonus 3) The monster species that spawned more often: white force patch (freq bonus 8) The monster species that spawned more often: Ujbilex (freq bonus 2) The monster species that spawned more often: bright violet warp patch (freq bonus 2) The monster species that spawned more often: armed panther (freq bonus 2) The monster species that spawned more often: slime force patch (freq bonus 3) The monster species that spawned more often: Robat (freq bonus 4) The monster species that spawned more often: slow mushroom (freq bonus 12) The monster species that spawned more often: floating permamimic (freq bonus 6) The monster species that spawned more often: giant horned toad (freq bonus 8) The monster species that spawned more often: Soft Sarah (freq bonus 18) The monster species that spawned more often: mimicry rubber (freq bonus 5) The monster species that spawned more often: metapod (freq bonus 2) The monster species that spawned more often: hell cattle (freq bonus 3) The monster species that spawned more often: umbra force fungus (freq bonus 18) The monster species that spawned more often: thick master lich (freq bonus 8) The monster species that spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: hiding wood nymph (freq bonus 3) The monster species that spawned more often: shantak (freq bonus 4) The monster species that spawned more often: large dog-man (freq bonus 5) The monster species that never randomly spawned: albino warp fungus The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: blending nymph The monster species that never randomly spawned: sucker force patch The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: petty unhandled exception The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: secluded mold The monster species that never randomly spawned: irresistible colony The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 20) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 17) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 148) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 9) Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 90% 100% d - healing 1 healing 0% 100% e - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...