Janszobar, neutral male bastard Wizard ----- |A@A+ |A.A| |$... |A*A| --.-- [Janszobar the Evoker] St5 Dx7 Co5 In17 Wi9 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-12 MC3 Mov12 Xp1/0 Wt213/600 T2 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) You enter a radiating hall of Angels! Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. What do you want to zap? [c or ?*] In what direction? [hykulnjb><] Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22550 Monster spawn increase reached its maximum at turn 40843 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1257465 The monster class that cannot be genocided was lich The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: horsea (freq bonus 3) The monster species that spawned more often: faithful (freq bonus 3) The monster species that spawned more often: Klaf (freq bonus 9) The monster species that spawned more often: ultramarine stalk (freq bonus 8) The monster species that spawned more often: octarine growth (freq bonus 3) The monster species that spawned more often: cyan warp patch (freq bonus 12) The monster species that spawned more often: gazer (freq bonus 2) The monster species that spawned more often: grotesque ogre shaman (freq bonus 3) The monster species that spawned more often: crueltrainer (freq bonus 3) The monster species that spawned more often: scourge of the unknown god (freq bonus 6) The monster species that spawned more often: faithful (freq bonus 3) The monster species that spawned more often: mountain centaur (freq bonus 6) The monster species that spawned more often: magical lady (freq bonus 4) The monster species that spawned more often: very old green dragon (freq bonus 3) The monster species that spawned more often: supermarket cashier (freq bonus 3) The monster species that spawned more often: priest (freq bonus 3) The monster species that spawned more often: fire girl (freq bonus 4) The monster species that spawned more often: greenish beetle (freq bonus 6) The monster species that spawned more often: dschiim rubber (freq bonus 8) The monster species that spawned more often: sewer viper (freq bonus 14) The monster species that never randomly spawned: generic error The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: purple warp patch The monster species that never randomly spawned: pleased shaman The monster species that never randomly spawned: brown ants of Timothy Thummel The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: sliming trove The monster species that never randomly spawned: python The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 29) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 41) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 16) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 10) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 1) Next attribute increase check would have come at turn 3093 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected Your chance to block was 42% You leeched mana You had 1499 points of nutrition remaining You were a weretiger Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 33% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 33% 100% d - slow monster 2 enchant 33% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...