Janszobar, neutral male bastard Wizard -- ----- .| |@f......| |..$.....| |........| +.....`..| ---------- [Janszobar the Evoker] St9 Dx8 Co14 In11 Wi7 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC2 MC3 Mov12 Xp1/0 Wt98/1250 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 78% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20444 Monster spawn increase reached its maximum at turn 44451 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 128472 The monster class that cannot be genocided was dragon The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: prayer book permamimic (freq bonus 6) The monster species that spawned more often: deceiving force fungus (freq bonus 6) The monster species that spawned more often: dung soldier (freq bonus 7) The monster species that spawned more often: big flying baby (freq bonus 14) The monster species that spawned more often: Lily (freq bonus 6) The monster species that spawned more often: shortcross girl (freq bonus 7) The monster species that spawned more often: radiant fungus (freq bonus 7) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 8) The monster species that spawned more often: leading mosquito (freq bonus 12) The monster species that spawned more often: pit fiend (freq bonus 28) The monster species that spawned more often: needle monster (freq bonus 10) The monster species that spawned more often: random cortex (freq bonus 7) The monster species that spawned more often: furious colony (freq bonus 12) The monster species that spawned more often: polar worm (freq bonus 12) The monster species that spawned more often: gore mushroom (freq bonus 5) The monster species that spawned more often: panther (freq bonus 5) The monster species that spawned more often: Friederike's hugging boot (freq bonus 10) The monster species that spawned more often: flying bone fish (freq bonus 7) The monster species that spawned more often: blubbering icky thing (freq bonus 6) The monster species that spawned more often: migo queen (freq bonus 11) The monster species that never randomly spawned: lethe mold The monster species that never randomly spawned: snakeman outcast The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: brain ooze The monster species that never randomly spawned: Maurah The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: beige warp fungus The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 31) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 17) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected Your chance to block was 29% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1782) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 90% 100% e - healing 1 healing 0% 100% f - detect food 2 divine 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...