Janszobar, neutral male bastard Wizard ----------- |.........| |.........| |.........| |..j......| |.........| |.......f@| |.........| -+--------- [Janszobar the Evoker] St6 Dx10 Co6 In6 Wi6 Ch4 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC2 MC3 Mov12 Xp1/0 Wt574/700 T1 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The conical hat glows black for a moment. You feel like sitting in a corner. Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 472 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 31% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52470 Monster spawn increase reached its maximum at turn 335020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 876400 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 7) The monster species that spawned more often: red dragon worm (freq bonus 4) The monster species that spawned more often: boring dragon (freq bonus 12) The monster species that spawned more often: hydra (freq bonus 12) The monster species that spawned more often: maw fiend (freq bonus 8) The monster species that spawned more often: goldminer (freq bonus 4) The monster species that spawned more often: demilich (freq bonus 20) The monster species that spawned more often: sand-dweller (freq bonus 7) The monster species that spawned more often: Master Archon (freq bonus 28) The monster species that spawned more often: ice regent (freq bonus 5) The monster species that spawned more often: paladin (freq bonus 5) The monster species that spawned more often: Aleax (freq bonus 6) The monster species that spawned more often: sulfuric acid cloud (freq bonus 4) The monster species that spawned more often: threshold fungus (freq bonus 20) The monster species that spawned more often: grontah sephirah (freq bonus 6) The monster species that spawned more often: ice fungus (freq bonus 5) The monster species that spawned more often: group gnome lord (freq bonus 32) The monster species that spawned more often: bhut (freq bonus 6) The monster species that spawned more often: weedle (freq bonus 18) The monster species that spawned more often: taliban militia (freq bonus 7) The monster species that never randomly spawned: grand elder thing The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: leech The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 17) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 17) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 10) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 8) Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 14% 100% b - resist poison 1 protect 14% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 90% 100% e - charging 7 enchant 99% 600% f - knock 1 matter 14% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...