Janszobar, neutral male bastard Wizard -------- .%f@%$%. |%%%%%%| |%`%%%%| +%%%%%%| |%%%%%%| -------- [Janszobar the Evoker] St5 Dx5 Co8 In12 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt161/750 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here an egg {1}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 96% Scroll drop chance was reduced to 83% Wand drop chance was reduced to 78% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21243 Monster spawn increase reached its maximum at turn 79443 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 144747 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: beautiful girl (freq bonus 4) The monster species that spawned more often: Pustulence (freq bonus 12) The monster species that spawned more often: goblin thief (freq bonus 5) The monster species that spawned more often: adult golden dragon (freq bonus 8) The monster species that spawned more often: null force fungus (freq bonus 7) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 2) The monster species that spawned more often: colluded fungus (freq bonus 20) The monster species that spawned more often: mirror warp patch (freq bonus 6) The monster species that spawned more often: marilith girlfriend (freq bonus 2) The monster species that spawned more often: genin (freq bonus 4) The monster species that spawned more often: undead paladin (freq bonus 5) The monster species that spawned more often: ice growth (freq bonus 8) The monster species that spawned more often: evasive maggot (freq bonus 4) The monster species that spawned more often: ultra demon (freq bonus 6) The monster species that spawned more often: suketoudara (freq bonus 5) The monster species that spawned more often: undead death eater (freq bonus 3) The monster species that spawned more often: hungry spore (freq bonus 8) The monster species that spawned more often: emu (freq bonus 4) The monster species that spawned more often: defiler (freq bonus 2) The monster species that spawned more often: beige unicorn (freq bonus 4) The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: lower hulk The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: great wyrm of chaos The monster species that never randomly spawned: leprechaun wizard The monster species that never randomly spawned: ferrous mold The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 28) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 2) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 42) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 50) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 2) Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 89% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...