Janszobar, neutral male bastard Wizard ---------- |........| |........| |..@f....| |......... .........| |........| ---------- [Janszobar the Evoker] St8 Dx12 Co13 In18 Wi10 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt113/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37175 Monster spawn increase reached its maximum at turn 61651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3618600 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: green shinto priest (freq bonus 10) The monster species that spawned more often: orange warp fungus (freq bonus 3) The monster species that spawned more often: werejabberwock (freq bonus 8) The monster species that spawned more often: meduquasit (freq bonus 10) The monster species that spawned more often: evil starseer (freq bonus 4) The monster species that spawned more often: two of spades (freq bonus 8) The monster species that spawned more often: dark shape (freq bonus 3) The monster species that spawned more often: very old sky dragon (freq bonus 4) The monster species that spawned more often: undead tourist (freq bonus 12) The monster species that spawned more often: black mamba (freq bonus 2) The monster species that spawned more often: resin golem (freq bonus 6) The monster species that spawned more often: ferrous fungus (freq bonus 3) The monster species that spawned more often: stalactite smasher (freq bonus 4) The monster species that spawned more often: crooked imp (freq bonus 2) The monster species that spawned more often: antimagic patch (freq bonus 2) The monster species that spawned more often: greater moloch (freq bonus 3) The monster species that spawned more often: disgusting spore (freq bonus 8) The monster species that spawned more often: crater warp patch (freq bonus 8) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 6) The monster species that spawned more often: insecteon (freq bonus 16) The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: giant black rat The monster species that never randomly spawned: glare force patch The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: hug bug The monster species that never randomly spawned: cancel vortex The monster species that never randomly spawned: firework cart The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 57) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 35) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 18) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure cold 2 protect 17% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...