Janszobar, neutral male bastard Wizard ----------- |.......:.| |.......f@+ |.........| - - ------- [Janszobar the Evoker] St10 Dx13 Co10 In13 Wi6 Ch5 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt1862/1100 T1 Stressed Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You rebalance your load. Movement is difficult. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 266 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 62 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37944 Monster spawn increase reached its maximum at turn 49364 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1253322 The monster class that cannot be genocided was zombie The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: young plain dragon (freq bonus 12) The monster species that spawned more often: celestial vortex (freq bonus 10) The monster species that spawned more often: akkadian (freq bonus 8) The monster species that spawned more often: lilac growth (freq bonus 3) The monster species that spawned more often: styx elemental (freq bonus 10) The monster species that spawned more often: dull spore (freq bonus 5) The monster species that spawned more often: black starlit sky (freq bonus 3) The monster species that spawned more often: giant red scorpion (freq bonus 8) The monster species that spawned more often: eternity engine (freq bonus 4) The monster species that spawned more often: river orc (freq bonus 6) The monster species that spawned more often: force quantum mechanic (freq bonus 6) The monster species that spawned more often: blue beetle (freq bonus 10) The monster species that spawned more often: bodak (freq bonus 4) The monster species that spawned more often: werepiercer (freq bonus 8) The monster species that spawned more often: navi (freq bonus 8) The monster species that spawned more often: Mareike (freq bonus 3) The monster species that spawned more often: lava warp fungus (freq bonus 5) The monster species that spawned more often: bad egg (freq bonus 8) The monster species that spawned more often: wind growth (freq bonus 8) The monster species that spawned more often: justice keeper (freq bonus 7) The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: deceiving growth The monster species that never randomly spawned: black horse The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: vanishing point The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 36) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 50) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 5) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1158) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 76% 100% e - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...