Janszobar, neutral male bastard Wizard - -.---- -.f@...- |.. ---- | [Janszobar the Evoker] St7 Dx10 Co8 In12 Wi8 Ch6 WizBasMalNeu+J S0 Dlvl:1 $1182 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt100/850 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 98% Wand drop chance was reduced to 84% Potion drop chance was reduced to 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24865 Monster spawn increase reached its maximum at turn 51244 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1064973 The monster class that cannot be genocided was nemese The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: red warp fungus (freq bonus 12) The monster species that spawned more often: kingler (freq bonus 2) The monster species that spawned more often: low skeleton (freq bonus 5) The monster species that spawned more often: blue-green colony (freq bonus 8) The monster species that spawned more often: guard dog (freq bonus 9) The monster species that spawned more often: legged whale (freq bonus 8) The monster species that spawned more often: brain mole (freq bonus 4) The monster species that spawned more often: potion permamimic (freq bonus 4) The monster species that spawned more often: hobbit merchant (freq bonus 6) The monster species that spawned more often: cave ogre (freq bonus 6) The monster species that spawned more often: demonic jellyfish (freq bonus 4) The monster species that spawned more often: invisible patch (freq bonus 5) The monster species that spawned more often: golden bat (freq bonus 6) The monster species that spawned more often: shimmering warp patch (freq bonus 4) The monster species that spawned more often: petty boobed mimic (freq bonus 4) The monster species that spawned more often: crypt wight (freq bonus 20) The monster species that spawned more often: gore patch (freq bonus 4) The monster species that spawned more often: loss fly (freq bonus 6) The monster species that spawned more often: thorned strider (freq bonus 3) The monster species that spawned more often: greater permamimic (freq bonus 3) The monster species that never randomly spawned: Sabrina The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: Soft Sarah The monster species that never randomly spawned: ewok The monster species that never randomly spawned: nightrunner The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: bacterioid turret The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 15) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 20) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 18) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 4) Next attribute increase check would have come at turn 656 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1424) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...