Janszobar, neutral male bastard Wizard -#----- #.@f..| |...## | |... #...# |... |#.. ---- [Janszobar the Evoker] St6 Dx8 Co11 In13 Wi13 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt89/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33038 Monster spawn increase reached its maximum at turn 55240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1858080 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: trove The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: karmic patch (freq bonus 24) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 12) The monster species that spawned more often: spiderman (freq bonus 6) The monster species that spawned more often: emperor twen (freq bonus 5) The monster species that spawned more often: porter cursed stalk (freq bonus 16) The monster species that spawned more often: scavenger (freq bonus 10) The monster species that spawned more often: hunger turret (freq bonus 4) The monster species that spawned more often: static mimic (freq bonus 3) The monster species that spawned more often: ocean naga (freq bonus 8) The monster species that spawned more often: gray warp fungus (freq bonus 4) The monster species that spawned more often: tomb mummy (freq bonus 10) The monster species that spawned more often: undead necromancer (freq bonus 16) The monster species that spawned more often: giant weapon trove (freq bonus 4) The monster species that spawned more often: portal guard (freq bonus 8) The monster species that spawned more often: viper tree (freq bonus 5) The monster species that spawned more often: power trove (freq bonus 4) The monster species that spawned more often: corrupted shambler (freq bonus 10) The monster species that spawned more often: full trapper (freq bonus 8) The monster species that spawned more often: hell swarm (freq bonus 8) The monster species that spawned more often: antimagic turret (freq bonus 21) The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: jealousy The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: dark young The monster species that never randomly spawned: lock master The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: wooden spore The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 26) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 13) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 26) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 76% 100% d - slow monster 2 enchant 76% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...