Janszobar, neutral male bastard Wizard --------- |.@f..x.+ |.....x.| |........ ----.---- [Janszobar the Evoker] St11 Dx5 Co13 In12 Wi4 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt57/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 96% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16641 Monster spawn increase reached its maximum at turn 44039 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1738605 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: tentacled mermaid (freq bonus 3) The monster species that spawned more often: drilling kobold (freq bonus 6) The monster species that spawned more often: lion-shaped golem (freq bonus 5) The monster species that spawned more often: shard force patch (freq bonus 4) The monster species that spawned more often: Alida (freq bonus 20) The monster species that spawned more often: goblin zombie (freq bonus 3) The monster species that spawned more often: fragment grue (freq bonus 4) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 3) The monster species that spawned more often: yellow ape (freq bonus 4) The monster species that spawned more often: white spore (freq bonus 12) The monster species that spawned more often: numb fly (freq bonus 12) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 4) The monster species that spawned more often: leocentaur shaman (freq bonus 3) The monster species that spawned more often: elona lady (freq bonus 4) The monster species that spawned more often: Egas (freq bonus 4) The monster species that spawned more often: Julchen (freq bonus 20) The monster species that spawned more often: petty wiper rubber (freq bonus 3) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 8) The monster species that spawned more often: goblin (freq bonus 3) The monster species that spawned more often: energy growth (freq bonus 18) The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: Uld The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: error The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: irish wolfhound The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 21) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 12) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 8) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 60) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 69) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 5) Next attribute increase check would have come at turn 686 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...