Janszobar, neutral male bastard Wizard -----+- |.....| |....f. |...@.| |.....- |.....| ------- [Janszobar the Evoker] St8 Dx11 Co12 In15 Wi8 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC3 MC3 Mov12 Xp1/0 Wt89/1100 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26861 Monster spawn increase reached its maximum at turn 46365 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 154173 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: snow vortex (freq bonus 5) The monster species that spawned more often: ceti eel (freq bonus 16) The monster species that spawned more often: Len-kind (freq bonus 3) The monster species that spawned more often: void patch (freq bonus 5) The monster species that spawned more often: null colony (freq bonus 6) The monster species that spawned more often: large dog (freq bonus 6) The monster species that spawned more often: chinese woman (freq bonus 10) The monster species that spawned more often: novice ranger (freq bonus 4) The monster species that spawned more often: sizzling vortex (freq bonus 6) The monster species that spawned more often: decayed patch (freq bonus 4) The monster species that spawned more often: acidic stalk (freq bonus 4) The monster species that spawned more often: brass monkey golem (freq bonus 4) The monster species that spawned more often: blue nightmare (freq bonus 4) The monster species that spawned more often: kobold chieftain (freq bonus 16) The monster species that spawned more often: petty unhandled exception (freq bonus 4) The monster species that spawned more often: navi (freq bonus 10) The monster species that spawned more often: spike patch (freq bonus 18) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 6) The monster species that spawned more often: yaki mochi (freq bonus 10) The monster species that spawned more often: freemason grand chancellor (freq bonus 4) The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: black dragon worm The monster species that never randomly spawned: brown spore The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: weeping willow The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: insurmountable spore The monster species that never randomly spawned: chaos drow The monster species that never randomly spawned: flying moyatto ball The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 15) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 20) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 5) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 5) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You fumbled You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 50% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 50% 100% d - slow monster 2 enchant 50% 100% e - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...