Janszobar, neutral male bastard Wizard - ---.----- |$........| |...f@..... |.........| |.........| |.........| ----------- [Janszobar the Evoker] St7 Dx7 Co7 In15 Wi7 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC3 MC3 Mov12 Xp1/0 Wt97/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 58 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 83% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26093 Monster spawn increase reached its maximum at turn 47025 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 654545 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: mountain awgwa (freq bonus 16) The monster species that spawned more often: Sebastian (freq bonus 3) The monster species that spawned more often: thundershock eel (freq bonus 14) The monster species that spawned more often: empty wall (freq bonus 14) The monster species that spawned more often: ember thrall (freq bonus 3) The monster species that spawned more often: lower brain (freq bonus 6) The monster species that spawned more often: chaffinch (freq bonus 6) The monster species that spawned more often: brain ooze (freq bonus 5) The monster species that spawned more often: boss bass (freq bonus 8) The monster species that spawned more often: blue-green patch (freq bonus 6) The monster species that spawned more often: secluded stalk (freq bonus 8) The monster species that spawned more often: battery hen (freq bonus 4) The monster species that spawned more often: ice spirit (freq bonus 16) The monster species that spawned more often: kobold boss (freq bonus 4) The monster species that spawned more often: true missingno (freq bonus 5) The monster species that spawned more often: psychic fungus (freq bonus 4) The monster species that spawned more often: cursed mushroom (freq bonus 9) The monster species that spawned more often: ore twen (freq bonus 4) The monster species that spawned more often: The Red Death (freq bonus 3) The monster species that spawned more often: volt growth (freq bonus 8) The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: Uld The monster species that never randomly spawned: lethe mushroom The monster species that never randomly spawned: illithid The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: white growth The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: brain-eating ghoul The monster species that never randomly spawned: furious mushroom The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 37) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 19) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 5) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected Your chance to block was 29% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (596) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 56% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 56% 100% d - create monster 4 attack 90% 300% e - healing 1 healing 0% 100% f - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...