Janszobar, neutral male bastard Wizard ----------------- |...............| |...............| |...............| |..............f| +..............@| |.............(.| ----------------- [Janszobar the Evoker] St7 Dx13 Co8 In12 Wi8 Ch10 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt71/850 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59055 Monster spawn increase reached its maximum at turn 105045 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 55056 The monster class that cannot be genocided was xorn The monster class that was spawned more often: humanoid (freq bonus 3) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: pale shambler (freq bonus 5) The monster species that spawned more often: onanocter 3c (freq bonus 5) The monster species that spawned more often: intelligent fly (freq bonus 8) The monster species that spawned more often: Mister Greenly (freq bonus 7) The monster species that spawned more often: grey giant (freq bonus 5) The monster species that spawned more often: missile turret (freq bonus 20) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 6) The monster species that spawned more often: amorphous spore (freq bonus 6) The monster species that spawned more often: acid piercer (freq bonus 14) The monster species that spawned more often: fog cloud (freq bonus 10) The monster species that spawned more often: gray force patch (freq bonus 7) The monster species that spawned more often: pink force patch (freq bonus 6) The monster species that spawned more often: richest man of the world (freq bonus 14) The monster species that spawned more often: big white unicorn (freq bonus 20) The monster species that spawned more often: acidic mushroom (freq bonus 32) The monster species that spawned more often: giant driver ant (freq bonus 6) The monster species that spawned more often: hungry soul (freq bonus 5) The monster species that spawned more often: spam-mail demon (freq bonus 7) The monster species that spawned more often: stiletto lover (freq bonus 7) The monster species that spawned more often: little dog (freq bonus 5) The monster species that never randomly spawned: icelandic gun chick The monster species that never randomly spawned: vacuum patch The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: gazer horror The monster species that never randomly spawned: shimmering mushroom The monster species that never randomly spawned: ferrous mushroom The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 13) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 32) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 48) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 9) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 3) Next attribute increase check would have come at turn 1007 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1098) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 88% 100% d - endure cold 2 protect 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...