Janszobar, neutral male bastard Wizard ----- +...| |...| |.f.| |..@| |.$.. ----- [Janszobar the Evoker] St11 Dx13 Co12 In11 Wi5 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-13 MC3 Mov12 Xp1/0 Wt214/1250 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43901 Monster spawn increase reached its maximum at turn 69675 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 717945 The monster class that cannot be genocided was vortex The monster class that was spawned more often: ghost (freq bonus 8) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: mind force patch (freq bonus 20) The monster species that spawned more often: nexus spore (freq bonus 22) The monster species that spawned more often: eastern night sparrow (freq bonus 20) The monster species that spawned more often: hellwhip (freq bonus 10) The monster species that spawned more often: undefined creature (freq bonus 44) The monster species that spawned more often: Amelje's hugging boot (freq bonus 13) The monster species that spawned more often: cloud giant (freq bonus 20) The monster species that spawned more often: orc spellsword (freq bonus 9) The monster species that spawned more often: skeleton serpent (freq bonus 12) The monster species that spawned more often: warrior ant (freq bonus 18) The monster species that spawned more often: Rat-Man (freq bonus 12) The monster species that spawned more often: evil eye (freq bonus 56) The monster species that spawned more often: kite dragon (freq bonus 22) The monster species that spawned more often: Luisa (freq bonus 18) The monster species that spawned more often: arctic fern spore (freq bonus 10) The monster species that spawned more often: mind mold (freq bonus 10) The monster species that spawned more often: giant cave bear (freq bonus 44) The monster species that spawned more often: undead acid mage (freq bonus 30) The monster species that spawned more often: ice troll (freq bonus 11) The monster species that spawned more often: pustulent colony (freq bonus 54) The monster species that never randomly spawned: anthrazite fungus The monster species that never randomly spawned: huntress The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: Agrat-bat-mahlaht, Princess of Ice The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 39) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 15) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 21) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 42) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 26) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 2) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 13) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 92) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected Your chance to block was 42% You leeched mana You had 1500 points of nutrition remaining You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...