Janszobar, neutral male bastard Wizard -.---- |....| |...|| |....| |@h..| |f...| |....| ------ [Janszobar the Evoker] St5 Dx12 Co7 In14 Wi5 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt71/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 69% Wand drop chance was reduced to 83% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12709 Monster spawn increase reached its maximum at turn 69629 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 360525 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: cutter ogre (freq bonus 4) The monster species that spawned more often: greater astral elemental (freq bonus 4) The monster species that spawned more often: staring eye (freq bonus 3) The monster species that spawned more often: hostile girlfriend (freq bonus 6) The monster species that spawned more often: necro archer (freq bonus 4) The monster species that spawned more often: Zalnok (freq bonus 3) The monster species that spawned more often: analgesic fungus (freq bonus 9) The monster species that spawned more often: kroncopotaca (freq bonus 4) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: Mister Ancient Regime (freq bonus 2) The monster species that spawned more often: sepia force fungus (freq bonus 5) The monster species that spawned more often: baby long worm (freq bonus 8) The monster species that spawned more often: rabid coyote (freq bonus 3) The monster species that spawned more often: gnoll gangster (freq bonus 4) The monster species that spawned more often: carnivorous bag (freq bonus 6) The monster species that spawned more often: radiant warp patch (freq bonus 3) The monster species that spawned more often: experienced spirit (freq bonus 5) The monster species that spawned more often: cutting turret (freq bonus 6) The monster species that spawned more often: nasty turret (freq bonus 6) The monster species that spawned more often: giant grey scorpion (freq bonus 4) The monster species that never randomly spawned: panotty The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: icelandic gun chick The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: dwarf lord The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: matrix gal The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 12) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 51) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 13) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 4) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (412) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 62% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 62% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...