Janszobar, neutral male bastard Wizard ----.- -..@f- *--- [Janszobar the Evoker] St7 Dx10 Co9 In12 Wi6 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC3 MC3 Mov12 Xp1/0 Wt210/900 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 27 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 81% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61055 Monster spawn increase reached its maximum at turn 103832 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 151322 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: high voltage vortex (freq bonus 8) The monster species that spawned more often: Greta (freq bonus 8) The monster species that spawned more often: cold person (freq bonus 4) The monster species that spawned more often: eye of the deep (freq bonus 5) The monster species that spawned more often: four-tentacle hententmon (freq bonus 3) The monster species that spawned more often: censor (freq bonus 4) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 3) The monster species that spawned more often: undead warp patch (freq bonus 12) The monster species that spawned more often: wooden stalk (freq bonus 3) The monster species that spawned more often: cave giant (freq bonus 4) The monster species that spawned more often: Demimaster Assassin (freq bonus 4) The monster species that spawned more often: nature lady (freq bonus 10) The monster species that spawned more often: death mewlip (freq bonus 8) The monster species that spawned more often: gnomish wizard (freq bonus 3) The monster species that spawned more often: hell swarm (freq bonus 8) The monster species that spawned more often: epidote mold (freq bonus 3) The monster species that spawned more often: russian hentai (freq bonus 5) The monster species that spawned more often: cloud of glory (freq bonus 5) The monster species that spawned more often: gigantic generator (freq bonus 6) The monster species that spawned more often: grand master chi warrior (freq bonus 4) The monster species that never randomly spawned: giant fire termite The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: cyan growth The monster species that never randomly spawned: roper The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: frightening creep The monster species that never randomly spawned: imp The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 50) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 116) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 9) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 7) Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...