Janszobar, neutral male bastard Wizard -.---- --¯---....------ ..........<....| |..............| +....@.........| |....f.......... ------....------ ------ [Janszobar the Evoker] St7 Dx9 Co10 In17 Wi5 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC11 MC3 Mov12 Xp1/0 Wt86/950 T8 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. You see here a liquid potion {1}. J - a liquid potion {1}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 84% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 85% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34615 Monster spawn increase reached its maximum at turn 99128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 247040 The monster class that cannot be genocided was kobold The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: lesser black reaver (freq bonus 16) The monster species that spawned more often: annis hag (freq bonus 14) The monster species that spawned more often: breaker smasher (freq bonus 6) The monster species that spawned more often: riot breaker (freq bonus 24) The monster species that spawned more often: sepia colony (freq bonus 10) The monster species that spawned more often: porter ki-rin (freq bonus 8) The monster species that spawned more often: antimagic colony (freq bonus 8) The monster species that spawned more often: indigo warp fungus (freq bonus 6) The monster species that spawned more often: happy trove (freq bonus 7) The monster species that spawned more often: troll high priest (freq bonus 5) The monster species that spawned more often: porter yellow light (freq bonus 16) The monster species that spawned more often: energy mold (freq bonus 10) The monster species that spawned more often: mauler (freq bonus 7) The monster species that spawned more often: panther (freq bonus 8) The monster species that spawned more often: mithril piercer (freq bonus 6) The monster species that spawned more often: lava mold (freq bonus 12) The monster species that spawned more often: chaos horde (freq bonus 6) The monster species that spawned more often: centaurtrice (freq bonus 14) The monster species that spawned more often: pidgey (freq bonus 6) The monster species that spawned more often: memory corruption (freq bonus 6) The monster species that never randomly spawned: frenzied hell spawn The monster species that never randomly spawned: newt The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: black growth The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: diseased rat The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: sand rat The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 24) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 19) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 24% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 64% 200% e - cure stun 3 healing 69% 200% f - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...