Janszobar, neutral male bastard Wizard ----+- ---- |....| .... |...@. |..f.| |=..k| ------ [Janszobar the Evoker] St4 Dx14 Co12 In9 Wi6 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt120/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 58% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 79% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37603 Monster spawn increase reached its maximum at turn 63406 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2086865 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: fire troll (freq bonus 5) The monster species that spawned more often: crude orc (freq bonus 16) The monster species that spawned more often: wooden force patch (freq bonus 3) The monster species that spawned more often: fake mold (freq bonus 16) The monster species that spawned more often: giant koala (freq bonus 6) The monster species that spawned more often: water-using dragon (freq bonus 5) The monster species that spawned more often: spam-mail demon (freq bonus 12) The monster species that spawned more often: solid bat (freq bonus 4) The monster species that spawned more often: Toshiyuki the dog (freq bonus 8) The monster species that spawned more often: petty mind flayer (freq bonus 12) The monster species that spawned more often: best teacher ever (freq bonus 14) The monster species that spawned more often: soldier (freq bonus 5) The monster species that spawned more often: horror mage (freq bonus 5) The monster species that spawned more often: sub ghost (freq bonus 24) The monster species that spawned more often: agent black colony (freq bonus 8) The monster species that spawned more often: eel golem (freq bonus 4) The monster species that spawned more often: slut (freq bonus 5) The monster species that spawned more often: educator (freq bonus 11) The monster species that spawned more often: bramble spore (freq bonus 17) The monster species that spawned more often: petty pink sentai (freq bonus 4) The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: greater spam demon The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: bright green jelly The monster species that never randomly spawned: insectoid The monster species that never randomly spawned: orange fungus The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 19) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 3) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 89) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 17) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 15) Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (355) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...