Janszobar, neutral male bastard Wizard -------- .@f....| |.....$. ......| -------- [Janszobar the Evoker] St3 Dx10 Co10 In7 Wi8 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt57/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 91% Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46465 Monster spawn increase reached its maximum at turn 64808 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3254272 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: armed cockatrice (freq bonus 12) The monster species that spawned more often: fire demon (freq bonus 4) The monster species that spawned more often: snake woman (freq bonus 16) The monster species that spawned more often: horn drill turret (freq bonus 4) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 20) The monster species that spawned more often: doubled zombie (freq bonus 6) The monster species that spawned more often: Toshiyuki the dog (freq bonus 5) The monster species that spawned more often: werenymph (freq bonus 4) The monster species that spawned more often: forsaken girl (freq bonus 6) The monster species that spawned more often: nether realm bat (freq bonus 4) The monster species that spawned more often: yellow draconian (freq bonus 7) The monster species that spawned more often: orange colony (freq bonus 18) The monster species that spawned more often: djinn elemental (freq bonus 24) The monster species that spawned more often: master mindcrafter (freq bonus 4) The monster species that spawned more often: orange force fungus (freq bonus 16) The monster species that spawned more often: frozen ice block (freq bonus 10) The monster species that spawned more often: appearance (freq bonus 7) The monster species that spawned more often: Gridin (freq bonus 4) The monster species that spawned more often: unsteady trove (freq bonus 8) The monster species that spawned more often: ice mimic (freq bonus 5) The monster species that never randomly spawned: indigo force fungus The monster species that never randomly spawned: vampiric force fungus The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: white blob The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: dark mold The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 24) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...