Janszobar, neutral male bastard Wizard --------+--- |.@........| |.$f.......| |.x........| ------------ [Janszobar the Evoker] St9 Dx8 Co13 In6 Wi7 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt70/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 11% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19644 Monster spawn increase reached its maximum at turn 46157 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 93720 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: shiver (freq bonus 4) The monster species that spawned more often: rose sentai (freq bonus 7) The monster species that spawned more often: dark monster (freq bonus 16) The monster species that spawned more often: kamikaze yeek (freq bonus 12) The monster species that spawned more often: mud spider (freq bonus 9) The monster species that spawned more often: undead fish (freq bonus 14) The monster species that spawned more often: citykiller turret (freq bonus 9) The monster species that spawned more often: Baalphegor (freq bonus 11) The monster species that spawned more often: Mary-Sue (freq bonus 28) The monster species that spawned more often: time mushroom (freq bonus 5) The monster species that spawned more often: quark (freq bonus 10) The monster species that spawned more often: gold beetle (freq bonus 5) The monster species that spawned more often: Carina (freq bonus 6) The monster species that spawned more often: ® Î_ÝÒhÖ–dGÉÃ{ (freq bonus 6) The monster species that spawned more often: haunted tiger (freq bonus 10) The monster species that spawned more often: standard snake (freq bonus 48) The monster species that spawned more often: young spirit (freq bonus 12) The monster species that spawned more often: Ippo Makunoichi (freq bonus 14) The monster species that spawned more often: crystal ooze (freq bonus 9) The monster species that spawned more often: barbie (freq bonus 12) The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: brown patch The monster species that never randomly spawned: dark elven sorcerer The monster species that never randomly spawned: deceiving fungus The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: venom cat The monster species that never randomly spawned: nightly growth The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 37) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 24) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 57) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 11) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...