Janszobar, neutral male bastard Wizard ----------- +.f$....B.| |..@......| |.........| |.........| ----------- [Janszobar the Evoker] St7 Dx6 Co12 In18 Wi7 Ch6 WizBasMalNeu+RJ S0 Dlvl:1 $1500 HP15(15) Pw27(27) AC8 MC0 Mov12 Xp1/0 Wt46/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomizer ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 215 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 90% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43855 Monster spawn increase reached its maximum at turn 79445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1480830 The monster class that cannot be genocided was lich The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: ichthyosaur (freq bonus 8) The monster species that spawned more often: nine of diamonds (freq bonus 56) The monster species that spawned more often: elf-lord rogue (freq bonus 8) The monster species that spawned more often: great blue wyrm (freq bonus 8) The monster species that spawned more often: radiant patch (freq bonus 10) The monster species that spawned more often: Baalzebub (freq bonus 6) The monster species that spawned more often: heath (freq bonus 10) The monster species that spawned more often: hidden dwarven wizard (freq bonus 14) The monster species that spawned more often: greater nalfeshnee (freq bonus 8) The monster species that spawned more often: golden bat (freq bonus 24) The monster species that spawned more often: lethe warp fungus (freq bonus 14) The monster species that spawned more often: large brain eater (freq bonus 7) The monster species that spawned more often: black fungus (freq bonus 4) The monster species that spawned more often: hidden potato (freq bonus 12) The monster species that spawned more often: dark spider (freq bonus 12) The monster species that spawned more often: criminal scumbag (freq bonus 3) The monster species that spawned more often: water warp fungus (freq bonus 5) The monster species that spawned more often: crater warp fungus (freq bonus 16) The monster species that spawned more often: threshold fungus (freq bonus 8) The monster species that spawned more often: large mind flayer (freq bonus 6) The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: noisy lich The monster species that never randomly spawned: gold draconian The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: noxious warp patch The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: haunted ghost The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 314) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 17) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 39) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 3) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (129) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...