Janszobar, neutral male bastard Wizard # --.-- |...+ |...| |@f.| |...| ----- [Janszobar the Evoker] St4 Dx7 Co9 In11 Wi4 Ch3 WizBasMalNeu+RJ S0 Dlvl:1 $672 HP15(15) Pw26(26) AC9 MC0 Mov12 Xp1/0 Wt182/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomizer ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 671 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10263 Monster spawn increase reached its maximum at turn 80993 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5345739 The monster class that cannot be genocided was vampire The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: intelligent piercer (freq bonus 6) The monster species that spawned more often: warping ufo part (freq bonus 12) The monster species that spawned more often: Chaska's leather pump (freq bonus 3) The monster species that spawned more often: goodwife (freq bonus 4) The monster species that spawned more often: gun lich (freq bonus 8) The monster species that spawned more often: demonic entity (freq bonus 12) The monster species that spawned more often: rocket muzzle (freq bonus 4) The monster species that spawned more often: dark lady (freq bonus 6) The monster species that spawned more often: tazer (freq bonus 8) The monster species that spawned more often: grey cyborg (freq bonus 6) The monster species that spawned more often: ice warrior (freq bonus 6) The monster species that spawned more often: skunk (freq bonus 8) The monster species that spawned more often: river moccasin (freq bonus 10) The monster species that spawned more often: neurotoxin fly (freq bonus 16) The monster species that spawned more often: ghost (freq bonus 4) The monster species that spawned more often: twenty-headed hydra (freq bonus 12) The monster species that spawned more often: pitiful-looking beggar (freq bonus 88) The monster species that spawned more often: petty brute (freq bonus 4) The monster species that spawned more often: reaper mold (freq bonus 4) The monster species that spawned more often: blue naga (freq bonus 24) The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: skeletal horror The monster species that never randomly spawned: water blaster The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: sweet blonde The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: inertia force patch The monster species that never randomly spawned: really dangerous warp patch The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 18) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 21) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 4) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 89) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (98) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...