Janszobar, neutral male droven Wizard ------ #@f... ----#| [Janszobar the Evoker] St8 Dx11 Co15 In19 Wi7 Ch5 WizDroMalNeu+J S0 Dlvl:1 $0 HP16(16) Pw35(35) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman droven Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 298 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 81% Wand drop chance was reduced to 84% Potion drop chance was reduced to 89% Monster death drops spawned with only 62% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11666 Monster spawn increase reached its maximum at turn 61126 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 488548 The monster class that cannot be genocided was lich The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: petro permamimic (freq bonus 5) The monster species that spawned more often: wrinkled mushroom (freq bonus 10) The monster species that spawned more often: porter rock kobold (freq bonus 6) The monster species that spawned more often: shadow creature of Fiona (freq bonus 15) The monster species that spawned more often: animated armor (freq bonus 8) The monster species that spawned more often: dark ronin (freq bonus 7) The monster species that spawned more often: phase patch (freq bonus 14) The monster species that spawned more often: farter lich (freq bonus 6) The monster species that spawned more often: dune beast (freq bonus 6) The monster species that spawned more often: abnormal fungus (freq bonus 20) The monster species that spawned more often: pellet warrior (freq bonus 8) The monster species that spawned more often: porter genetic engineer (freq bonus 8) The monster species that spawned more often: mad rage jackal (freq bonus 10) The monster species that spawned more often: yellow slime (freq bonus 6) The monster species that spawned more often: gnoll (freq bonus 6) The monster species that spawned more often: cutpurse (freq bonus 5) The monster species that spawned more often: dark blue slime (freq bonus 10) The monster species that spawned more often: demonic jellyfish (freq bonus 9) The monster species that spawned more often: unhandled exception (freq bonus 7) The monster species that spawned more often: animated prostitute shoe (freq bonus 6) The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: short-faced bear The monster species that never randomly spawned: nazi panther tank The monster species that never randomly spawned: thorn brute The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: ¢Ö@7WҢѢЙ§·èN2Ê®5†à‡¯¡ù The monster species that never randomly spawned: swamp fern spore The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: reaper stalk The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 17) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 55) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 28) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 3) Next attribute increase check would have come at turn 580 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (682) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...