Janszobar, neutral male droven Wizard --------.- |...$...%| |.....@..| |.....f..| |........| ---------- [Janszobar the Evoker] St3 Dx7 Co6 In7 Wi8 Ch5 WizDroMalNeu+J S0 Dlvl:1 $0 HP16(16) Pw33(33) AC10 MC3 Mov12 Xp1/0 Wt48/550 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman droven Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87925 Monster spawn increase reached its maximum at turn 134805 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7236034 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: undead thalmor (freq bonus 6) The monster species that spawned more often: fighter (freq bonus 5) The monster species that spawned more often: jiangshi (freq bonus 8) The monster species that spawned more often: poison ivy (freq bonus 6) The monster species that spawned more often: vampire ruler (freq bonus 6) The monster species that spawned more often: mini rust monster (freq bonus 10) The monster species that spawned more often: colossus (freq bonus 8) The monster species that spawned more often: bandersnatch (freq bonus 4) The monster species that spawned more often: pustulent growth (freq bonus 7) The monster species that spawned more often: chaos tile (freq bonus 7) The monster species that spawned more often: colorless force fungus (freq bonus 3) The monster species that spawned more often: octarine colony (freq bonus 4) The monster species that spawned more often: volt growth (freq bonus 3) The monster species that spawned more often: gravity warp fungus (freq bonus 12) The monster species that spawned more often: gremlin leader (freq bonus 4) The monster species that spawned more often: time vortex (freq bonus 5) The monster species that spawned more often: mean force patch (freq bonus 8) The monster species that spawned more often: black demon awgwa (freq bonus 5) The monster species that spawned more often: dazzling piercer (freq bonus 4) The monster species that spawned more often: shard stalk (freq bonus 4) The monster species that never randomly spawned: natto The monster species that never randomly spawned: skeletal mount The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: arcade scrub The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: black slime The monster species that never randomly spawned: time turret The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: kirikiri mai The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 17) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 23) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 2) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 78) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 20) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...