Janszobar, neutral male droven Wizard ------------ |..@.......| |.f........| ...........| -----.------ [Janszobar the Evoker] St10 Dx9 Co12 In14 Wi9 Ch3 WizDroMalNeu S0 Dlvl:1 $0 HP16(16) Pw33(33) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male droven Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 79% chance Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41057 Monster spawn increase reached its maximum at turn 65301 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 172536 The monster class that cannot be genocided was snake The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: nomi (freq bonus 4) The monster species that spawned more often: pink frog (freq bonus 12) The monster species that spawned more often: mature spirit (freq bonus 7) The monster species that spawned more often: magic stalk (freq bonus 9) The monster species that spawned more often: baby amphitere (freq bonus 3) The monster species that spawned more often: solid bat (freq bonus 5) The monster species that spawned more often: brown sentai (freq bonus 5) The monster species that spawned more often: desecrated vortex (freq bonus 10) The monster species that spawned more often: cloaker (freq bonus 8) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 3) The monster species that spawned more often: hidden barbed devil (freq bonus 14) The monster species that spawned more often: insurmountable patch (freq bonus 6) The monster species that spawned more often: brown spore (freq bonus 3) The monster species that spawned more often: ice grue (freq bonus 4) The monster species that spawned more often: albino colony (freq bonus 4) The monster species that spawned more often: doubled zombie (freq bonus 4) The monster species that spawned more often: grosbeak dark (freq bonus 6) The monster species that spawned more often: migo drone (freq bonus 7) The monster species that spawned more often: Uniform Lieutenant (freq bonus 5) The monster species that spawned more often: sweet woman (freq bonus 3) The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: griffon The monster species that never randomly spawned: succubus The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 1040 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...