Janszobar, neutral male droven Wizard ---------------- |....f@......... |. -------- | [Janszobar the Evoker] St5 Dx5 Co7 In15 Wi5 Ch9 WizDroMalNeu+J S0 Dlvl:1 $0 HP16(16) Pw34(34) AC11 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman droven Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 28 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 81% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 47% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82552 Monster spawn increase reached its maximum at turn 166222 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 280143 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: orange warp fungus (freq bonus 5) The monster species that spawned more often: semi-novice mage (freq bonus 4) The monster species that spawned more often: devilish spirit (freq bonus 10) The monster species that spawned more often: unbeliever (freq bonus 12) The monster species that spawned more often: carnivorous flying monkey (freq bonus 12) The monster species that spawned more often: elf boxer (freq bonus 16) The monster species that spawned more often: dark laser (freq bonus 4) The monster species that spawned more often: matrix gal (freq bonus 14) The monster species that spawned more often: greater wall monster (freq bonus 10) The monster species that spawned more often: dementor master (freq bonus 12) The monster species that spawned more often: hunting wolf (freq bonus 12) The monster species that spawned more often: stonecutting water elemental (freq bonus 32) The monster species that spawned more often: dark dwarven warrior (freq bonus 8) The monster species that spawned more often: pustulent stalk (freq bonus 6) The monster species that spawned more often: metal babble (freq bonus 3) The monster species that spawned more often: twen (freq bonus 4) The monster species that spawned more often: mind force patch (freq bonus 12) The monster species that spawned more often: cuntgun turret (freq bonus 9) The monster species that spawned more often: sunflower (freq bonus 5) The monster species that spawned more often: humanlike construct (freq bonus 6) The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: Blight Disease The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: megabat The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: brimstone hellcat The monster species that never randomly spawned: ancient pharao The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: stalking coyote The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 20) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 19) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 15) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 23) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 12) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1268) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...