Janszobar, neutral male bastard Wizard -------## ##|......,# ##,......|,# ------------- ##,#|.....|,, ............| #,,,#---+---,# |...........|#----------- ,,,,, ,,# |...........|,..........| #,,,# #,# ............|,|......$..| ##,## ,,,, |...........|,+.........| #,,,# #,##,##,----------|--,-----|----- ,,,, ,,,,,,,,,,,,,,,,,,,,,,# #,,,,,## #,# ##,###,##########,,### ######,# #,# ##,# #,, ------.- --- #,# -----.-- ###,,# |..#...# ..| #,# |......| #,,,,# |#$........| ----.-#,##------,# |......+ #,##,# |...<......| |..@..,,,,.f...|,# |......| --.--,# |.......#..| |...>|##,#|.{...`# |......| |...|,# -----+------ |..... |....|# -------- |....,# ------ ------ -----## [Janszobar the Evoker] St6 Dx14 Co10 In13 Wi9 Ch3 WizBasMalNeu+J S37 Dlvl:1 $5 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/8 Wt86/900 T147 Latest messages In what direction? [hykulnjb><] WHAMMM!!! That door is closed. In what direction? [hykulnjb><] WHAMMM!!! Katzenhund bites the tiny lurker. The tiny lurker misses Katzenhund. Katzenhund misses the tiny lurker. Unknown command ' '. (2x) In what direction? [hykulnjb><] WHAMMM!!! Katzenhund bites the tiny lurker. The tiny lurker is killed! In what direction? [hykulnjb><] WHAMMM!!! Katzenhund eats a tiny lurker corpse {200}. WHAMMM!!! (5x) As you kick the door, it crashes open! You find a secret passage! Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 437 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 93% Wand drop chance was reduced to 97% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27313 Monster spawn increase reached its maximum at turn 62473 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 653542 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: poison monster (freq bonus 5) The monster species that spawned more often: vampire mage (freq bonus 4) The monster species that spawned more often: mean patch (freq bonus 4) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 3) The monster species that spawned more often: flank player (freq bonus 5) The monster species that spawned more often: giant insect swarm (freq bonus 10) The monster species that spawned more often: ranger chieftain (freq bonus 3) The monster species that spawned more often: patriarch (freq bonus 3) The monster species that spawned more often: healing iron piercer (freq bonus 6) The monster species that spawned more often: Fahrtum (freq bonus 10) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 8) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 6) The monster species that spawned more often: small lich (freq bonus 3) The monster species that spawned more often: troll mummy (freq bonus 6) The monster species that spawned more often: gnome petrograph (freq bonus 3) The monster species that spawned more often: white spore (freq bonus 3) The monster species that spawned more often: Lina Inverse (freq bonus 6) The monster species that spawned more often: flaming trove (freq bonus 16) The monster species that spawned more often: exeggcute (freq bonus 3) The monster species that spawned more often: very old blood dragon (freq bonus 4) The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: dark elven warrior The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: nightly force fungus The monster species that never randomly spawned: porter wight The monster species that never randomly spawned: cash trap The monster species that never randomly spawned: numb trove The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: antimagic spore The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 13) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 2) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 44) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 16) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 21) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Next attribute increase check would have come at turn 2340 Strength training was 8 Dexterity training was 4 Wisdom training was 1 Constitution training was 8 You were magic-protected You leeched mana You had 1347 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (25) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 99% b - resist poison 1 protect 0% 99% c - detect food 2 divine 76% 99% d - magic missile 3 attack 90% 199% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (1 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...