Janszobar, neutral male bastard Wizard -.--- --... ....- |.@.| |.f.- --... ----- [Janszobar the Evoker] St7 Dx10 Co14 In21 Wi6 Ch6 WizBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 36% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 54% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39915 Monster spawn increase reached its maximum at turn 67767 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1421849 The monster class that cannot be genocided was turret The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: obnoxious naiad (freq bonus 6) The monster species that spawned more often: master swordsman (freq bonus 3) The monster species that spawned more often: paranoid schizo (freq bonus 2) The monster species that spawned more often: ghoul (freq bonus 5) The monster species that spawned more often: Baalzebub (freq bonus 4) The monster species that spawned more often: magikarp (freq bonus 2) The monster species that spawned more often: neolithic turret (freq bonus 3) The monster species that spawned more often: nightcreeper (freq bonus 3) The monster species that spawned more often: nazi (freq bonus 20) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 4) The monster species that spawned more often: Lexi (freq bonus 3) The monster species that spawned more often: gruesome naga (freq bonus 6) The monster species that spawned more often: hippie lady (freq bonus 14) The monster species that spawned more often: Officer Sergeant (freq bonus 3) The monster species that spawned more often: giant ruby frog (freq bonus 6) The monster species that spawned more often: big amulet trove (freq bonus 5) The monster species that spawned more often: petro mold (freq bonus 8) The monster species that spawned more often: aokabi (freq bonus 3) The monster species that spawned more often: petty flying bone fish (freq bonus 4) The monster species that spawned more often: chemical nymph (freq bonus 6) The monster species that never randomly spawned: lightning paraelemental The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: slime mold The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: glass piercer The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: Larissa's soft sneaker The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 31) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 35) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 45) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 50) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 13) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 44) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 11) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (703) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...