Janszobar, neutral male bastard Wizard | |. |.----- | |f@.....| --------- [Janszobar the Evoker] St9 Dx11 Co12 In16 Wi7 Ch7 WizBasMalNeu S1 Dlvl:1 $1 HP15(15) Pw27(27) AC-7 MC2 Mov12 Xp1/0 Wt433/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 55% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28989 Monster spawn increase reached its maximum at turn 54065 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 285056 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: old silver dragon (freq bonus 4) The monster species that spawned more often: grating bone devil (freq bonus 8) The monster species that spawned more often: epidote force patch (freq bonus 3) The monster species that spawned more often: village fool (freq bonus 10) The monster species that spawned more often: jobless warden (freq bonus 6) The monster species that spawned more often: skeleton kobold (freq bonus 3) The monster species that spawned more often: red fungus (freq bonus 8) The monster species that spawned more often: baluchitherium (freq bonus 10) The monster species that spawned more often: aquator (freq bonus 6) The monster species that spawned more often: great white shark (freq bonus 8) The monster species that spawned more often: translucent force patch (freq bonus 10) The monster species that spawned more often: ichthyosaur (freq bonus 6) The monster species that spawned more often: felltwin (freq bonus 5) The monster species that spawned more often: grizzly bear (freq bonus 4) The monster species that spawned more often: green orc (freq bonus 8) The monster species that spawned more often: cheator rusalka (freq bonus 4) The monster species that spawned more often: red dragon worm (freq bonus 6) The monster species that spawned more often: stationary owlbear (freq bonus 4) The monster species that spawned more often: yasd horror (freq bonus 6) The monster species that spawned more often: nonexistant cop (freq bonus 6) The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: multi-hued dragon worm The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: white shark The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: thirteen-headed hydra The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 56) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 54) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 81) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 20) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Next attribute increase check would have come at turn 937 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your chance to block was 35% You leeched mana You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (590) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 87% 100% b - resist sleep 1 protect 49% 100% c - knock 1 matter 49% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...