Janszobar, neutral male bastard Wizard ----- |....-- |..... |.....| |[...@+ |....f| |.....| |.....| |.....| ------- [Janszobar the Evoker] St7 Dx9 Co9 In11 Wi6 Ch6 WizBasMalNeu S0 Dlvl:1 $30 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt104/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42510 Monster spawn increase reached its maximum at turn 115227 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 169296 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: remorhaz (freq bonus 10) The monster species that spawned more often: crunchy warp fungus (freq bonus 7) The monster species that spawned more often: shifting sand barrier (freq bonus 10) The monster species that spawned more often: young blood dragon (freq bonus 8) The monster species that spawned more often: super trapdoor spider (freq bonus 9) The monster species that spawned more often: giant rust monster (freq bonus 12) The monster species that spawned more often: crawling claw (freq bonus 9) The monster species that spawned more often: smoke spirit (freq bonus 8) The monster species that spawned more often: brown force patch (freq bonus 5) The monster species that spawned more often: gnome battlemaster (freq bonus 8) The monster species that spawned more often: Bubbling Kop (freq bonus 8) The monster species that spawned more often: freemason councillor (freq bonus 7) The monster species that spawned more often: dragon girl (freq bonus 8) The monster species that spawned more often: winged pseudodragon (freq bonus 7) The monster species that spawned more often: leveldrain turret (freq bonus 5) The monster species that spawned more often: tarantula (freq bonus 8) The monster species that spawned more often: false force patch (freq bonus 4) The monster species that spawned more often: Juiblex (freq bonus 4) The monster species that spawned more often: stegosaurus (freq bonus 5) The monster species that spawned more often: cheetah man (freq bonus 14) The monster species that never randomly spawned: volcano giant The monster species that never randomly spawned: gecko The monster species that never randomly spawned: feature The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: geodude The monster species that never randomly spawned: Kira The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: lowercase minotaur The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: Marleen The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 23) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 59) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 17) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 20) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 1687 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...