Janszobar, neutral male bastard Wizard --+--- +....| |...@| |...f| +....| ----.- [Janszobar the Evoker] St5 Dx17 Co15 In11 Wi5 Ch6 WizBasMalNeu S0 Dlvl:1 $200 HP15(15) Pw28(28) AC5 MC3 Mov12 Xp1/0 Wt102/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47479 Monster spawn increase reached its maximum at turn 76605 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1052380 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: annis hag (freq bonus 12) The monster species that spawned more often: petty giant ant (freq bonus 16) The monster species that spawned more often: healing iron piercer (freq bonus 10) The monster species that spawned more often: weir (freq bonus 7) The monster species that spawned more often: ice jelly (freq bonus 4) The monster species that spawned more often: elf mummy (freq bonus 8) The monster species that spawned more often: white shark (freq bonus 3) The monster species that spawned more often: gecko zombie (freq bonus 6) The monster species that spawned more often: inertia (freq bonus 8) The monster species that spawned more often: miner (freq bonus 3) The monster species that spawned more often: pencil elf (freq bonus 6) The monster species that spawned more often: giant blue ant (freq bonus 6) The monster species that spawned more often: immobile patch (freq bonus 8) The monster species that spawned more often: incorrect cat (freq bonus 4) The monster species that spawned more often: pustulent force patch (freq bonus 3) The monster species that spawned more often: young cyan dragon (freq bonus 14) The monster species that spawned more often: megaspore (freq bonus 12) The monster species that spawned more often: cock (freq bonus 3) The monster species that spawned more often: Flo-ooo (freq bonus 10) The monster species that spawned more often: faerie master (freq bonus 10) The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: nexus eye The monster species that never randomly spawned: reddish warp patch The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: hidden bird The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: desert warp patch The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 19) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 40) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...