Janszobar, neutral male bastard Wizard ----f------ |..@......| ..........| |.........| .- |..B......| ----------- [Janszobar the Evoker] St11 Dx21 Co21 In19 Wi11 Ch8 WizBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw26(26) AC3 MC3 Mov12 Xp1/0 Wt49/1700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Amulet drop chance was reduced to 62% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48640 Monster spawn increase reached its maximum at turn 80976 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1385575 The monster class that cannot be genocided was wraith The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: gatsu (freq bonus 3) The monster species that spawned more often: coins of precious gold (freq bonus 10) The monster species that spawned more often: topaz fungus (freq bonus 6) The monster species that spawned more often: maulotaur (freq bonus 4) The monster species that spawned more often: teal patch (freq bonus 4) The monster species that spawned more often: pond naga (freq bonus 6) The monster species that spawned more often: weeping angel (freq bonus 12) The monster species that spawned more often: war lord (freq bonus 5) The monster species that spawned more often: poison spitter (freq bonus 6) The monster species that spawned more often: green thunderlord (freq bonus 3) The monster species that spawned more often: arcanine (freq bonus 6) The monster species that spawned more often: storm lord (freq bonus 12) The monster species that spawned more often: multi-hued mushroom (freq bonus 7) The monster species that spawned more often: bleach ghost (freq bonus 8) The monster species that spawned more often: dull warp fungus (freq bonus 2) The monster species that spawned more often: flying polyp (freq bonus 3) The monster species that spawned more often: hole ogre (freq bonus 18) The monster species that spawned more often: inertia (freq bonus 7) The monster species that spawned more often: black penetrator (freq bonus 3) The monster species that spawned more often: amusing type (freq bonus 4) The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: brain-eating ghoul The monster species that never randomly spawned: lesser ent The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: null The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: teacher shadow The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 5) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: web (freq bonus 9) Next attribute increase check would have come at turn 2384 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...