Janszobar, neutral male bastard Wizard ---.--- |....%| |...... |/..f!| |...@.. |.r...| |...--- ---- [Janszobar the Evoker] St10 Dx16 Co11 In18 Wi11 Ch8 WizBasMalNeu S0 Dlvl:1 $1378 HP15(15) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt83/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 70% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19277 Monster spawn increase reached its maximum at turn 50395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 185546 The monster class that cannot be genocided was golem The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: vacuum force patch (freq bonus 6) The monster species that spawned more often: clear horror (freq bonus 2) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: amorphous force fungus (freq bonus 3) The monster species that spawned more often: teal mushroom (freq bonus 3) The monster species that spawned more often: null (freq bonus 6) The monster species that spawned more often: sloppy sloth (freq bonus 3) The monster species that spawned more often: overworked police officer (freq bonus 4) The monster species that spawned more often: dnethack horror (freq bonus 6) The monster species that spawned more often: solar creeper (freq bonus 3) The monster species that spawned more often: toxic mushroom (freq bonus 12) The monster species that spawned more often: Nadja's thick boot (freq bonus 3) The monster species that spawned more often: waived potato (freq bonus 6) The monster species that spawned more often: sucker force fungus (freq bonus 14) The monster species that spawned more often: time elemental (freq bonus 14) The monster species that spawned more often: ice troll (freq bonus 2) The monster species that spawned more often: weapon trapper (freq bonus 4) The monster species that spawned more often: ultra wight (freq bonus 4) The monster species that spawned more often: ferret (freq bonus 8) The monster species that spawned more often: rainbowfly (freq bonus 8) The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: phaser force fungus The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: shard patch The monster species that never randomly spawned: swimmer troll The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: superthief The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: white midge The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 40) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 3) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 13) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 9% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...