Janszobar, neutral male bastard Wizard ------ |....| |..@.. |.f..| |..... ----.- [Janszobar the Evoker] St13 Dx11 Co11 In13 Wi9 Ch6 WizBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt161/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65270 Monster spawn increase reached its maximum at turn 85178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 80444 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: quadruped (freq bonus 6) The monster species that spawned more often: taker growth (freq bonus 14) The monster species that spawned more often: Olog-hai cleric (freq bonus 9) The monster species that spawned more often: dwarf king permamimic (freq bonus 10) The monster species that spawned more often: High-elf rogue (freq bonus 14) The monster species that spawned more often: suketoudara (freq bonus 8) The monster species that spawned more often: hole force patch (freq bonus 9) The monster species that spawned more often: turkish woman (freq bonus 26) The monster species that spawned more often: globefish (freq bonus 32) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 9) The monster species that spawned more often: giant permamimic (freq bonus 9) The monster species that spawned more often: acidic spore (freq bonus 7) The monster species that spawned more often: greater claw bug (freq bonus 14) The monster species that spawned more often: Shaktari (freq bonus 36) The monster species that spawned more often: praetor (freq bonus 88) The monster species that spawned more often: demon steed (freq bonus 9) The monster species that spawned more often: baobhan sith (freq bonus 11) The monster species that spawned more often: black rat (freq bonus 8) The monster species that spawned more often: Al Capone (freq bonus 7) The monster species that spawned more often: antimatter grue (freq bonus 44) The monster species that spawned more often: mana stealer (freq bonus 20) The monster species that never randomly spawned: orc The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: sparkling colony The monster species that never randomly spawned: vampire lord The monster species that never randomly spawned: Windows NT The monster species that never randomly spawned: bag money The monster species that never randomly spawned: Bundle Nadja The monster species that never randomly spawned: Otto The monster species that never randomly spawned: stationary owlbear The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 35) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 20) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 93) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 14) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 3) Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 78% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 78% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...