Janszobar, neutral male bastard Wizard ------------ |..........| |..........| |......@f..+ |.....$....| |..........| ------------ [Janszobar the Evoker] St8 Dx19 Co15 In12 Wi9 Ch7 WizBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw27(27) AC4 MC3 Mov12 Xp1/0 Wt90/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11917 Monster spawn increase reached its maximum at turn 40931 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1407628 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: player unicorn (freq bonus 4) The monster species that spawned more often: red dragon (freq bonus 3) The monster species that spawned more often: novice paladin (freq bonus 10) The monster species that spawned more often: vacuum mushroom (freq bonus 16) The monster species that spawned more often: Scratching Maria (freq bonus 14) The monster species that spawned more often: lich (freq bonus 3) The monster species that spawned more often: flying camo fish (freq bonus 2) The monster species that spawned more often: gold viper (freq bonus 3) The monster species that spawned more often: baal tentacle (freq bonus 4) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 5) The monster species that spawned more often: dream spore (freq bonus 3) The monster species that spawned more often: Scratching Maria (freq bonus 9) The monster species that spawned more often: baby sirrush (freq bonus 2) The monster species that spawned more often: cave worm (freq bonus 4) The monster species that spawned more often: undead flayer (freq bonus 6) The monster species that spawned more often: novel growth (freq bonus 10) The monster species that spawned more often: death orb (freq bonus 10) The monster species that spawned more often: theme sheep (freq bonus 4) The monster species that spawned more often: clefable (freq bonus 6) The monster species that spawned more often: snake archer (freq bonus 16) The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: bright white growth The monster species that never randomly spawned: ice monster The monster species that never randomly spawned: megabat The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: stone mushroom The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: war lord The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: baal subject mummy The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 92) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 13) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 59) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 61) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 5) Next attribute increase check would have come at turn 1046 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...