Janszobar, neutral male bastard Wizard ----- |f..+ ..@.| |...| +...| ---.- [Janszobar the Evoker] St12 Dx9 Co8 In13 Wi6 Ch7 WizBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt191/1100 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell healing already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 102 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 83% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52010 Monster spawn increase reached its maximum at turn 63839 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1964808 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: huge flaming sphere (freq bonus 8) The monster species that spawned more often: weresoldierant (freq bonus 8) The monster species that spawned more often: petro force patch (freq bonus 3) The monster species that spawned more often: Katia (freq bonus 5) The monster species that spawned more often: large bat (freq bonus 6) The monster species that spawned more often: gnome illusionist (freq bonus 4) The monster species that spawned more often: sheep (freq bonus 8) The monster species that spawned more often: black rogue (freq bonus 4) The monster species that spawned more often: colorless fungus (freq bonus 10) The monster species that spawned more often: centaur sage (freq bonus 3) The monster species that spawned more often: ninja master (freq bonus 6) The monster species that spawned more often: drow rogue (freq bonus 12) The monster species that spawned more often: petro vortex (freq bonus 4) The monster species that spawned more often: nickelpede (freq bonus 6) The monster species that spawned more often: colorful force fungus (freq bonus 6) The monster species that spawned more often: old red dragon (freq bonus 4) The monster species that spawned more often: Kop Kaptain (freq bonus 16) The monster species that spawned more often: green koopa (freq bonus 8) The monster species that spawned more often: vago (freq bonus 18) The monster species that spawned more often: guardian naga hatchling (freq bonus 12) The monster species that never randomly spawned: eight-footed snake The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: kentrosaurus The monster species that never randomly spawned: powerful idiot The monster species that never randomly spawned: walrus The monster species that never randomly spawned: otyugh The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: cursed rubber The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 100) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 34) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 10) Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 76% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...