Janszobar, neutral male bastard Wizard ------------ |.....@f.... ------------ [Janszobar the Evoker] St9 Dx7 Co13 In20 Wi6 Ch10 WizBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw27(27) AC10 MC3 Mov12 Xp1/0 Wt75/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 99% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48210 Monster spawn increase reached its maximum at turn 104660 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 56848 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gremlin (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: health trove (freq bonus 3) The monster species that spawned more often: slow mold (freq bonus 3) The monster species that spawned more often: breton (freq bonus 3) The monster species that spawned more often: hallucination image (freq bonus 16) The monster species that spawned more often: clock mushroom (freq bonus 4) The monster species that spawned more often: coins of precious gold (freq bonus 6) The monster species that spawned more often: animated sexy leather pump (freq bonus 5) The monster species that spawned more often: cheating minotaur (freq bonus 12) The monster species that spawned more often: hydra lich (freq bonus 22) The monster species that spawned more often: camperstriker (freq bonus 4) The monster species that spawned more often: giant tse-tse fly (freq bonus 4) The monster species that spawned more often: bulbasaur (freq bonus 3) The monster species that spawned more often: cloud cattle (freq bonus 5) The monster species that spawned more often: analgesic spore (freq bonus 12) The monster species that spawned more often: illusion weaver (freq bonus 8) The monster species that spawned more often: red ooze (freq bonus 2) The monster species that spawned more often: shock hound (freq bonus 14) The monster species that spawned more often: muzzle fiend (freq bonus 2) The monster species that spawned more often: fox spirit (freq bonus 8) The monster species that spawned more often: dream patch (freq bonus 8) The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: Pylops The monster species that never randomly spawned: wombat The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: desert colony The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 59) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 29) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 20) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 21) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 12) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...