Janszobar, neutral male randomized Wizard ------- |$.f..| |.Z.@.| -- ---- [Janszobar the Evoker] St12 Dx11 Co9 In14 Wi10 Ch6 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw31(31) AC9 MC0 Mov12 Xp1/0 Wt42/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. felt-tip marker - Color: red. Material: plastic. Appearance: (null). A marker that is useful for writing graffiti on the floor. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 55% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14047 Monster spawn increase reached its maximum at turn 88833 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 771408 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: white friar (freq bonus 8) The monster species that spawned more often: threshold fungus (freq bonus 14) The monster species that spawned more often: blue growth (freq bonus 6) The monster species that spawned more often: lavender patch (freq bonus 26) The monster species that spawned more often: selenite (freq bonus 16) The monster species that spawned more often: clay warp fungus (freq bonus 40) The monster species that spawned more often: sepia warp fungus (freq bonus 7) The monster species that spawned more often: real disenchantment hound (freq bonus 12) The monster species that spawned more often: giant purple jellyfish (freq bonus 6) The monster species that spawned more often: headless brute (freq bonus 6) The monster species that spawned more often: nasty force patch (freq bonus 10) The monster species that spawned more often: old black dragon (freq bonus 15) The monster species that spawned more often: cloth golem (freq bonus 40) The monster species that spawned more often: watercaul (freq bonus 10) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 24) The monster species that spawned more often: silver force fungus (freq bonus 14) The monster species that spawned more often: poison cat (freq bonus 5) The monster species that spawned more often: smart smasher (freq bonus 5) The monster species that spawned more often: azure fungus (freq bonus 5) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 14) The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: ultra rust monster The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: Elvenking The monster species that never randomly spawned: pestilent trove The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: pisaca The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 54) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (466) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...