Janszobar, neutral male randomized Wizard --------- --- #############|.......##..| ,,,,,%,,,,,,,,-.#.........| ,)############|.....#....#| ------,# +....#......| --.-- |.''.|,# ---------|--- |(..| |''''|%# #,,,,,# |...| |.''.|,# #,##### |.! |.''.|,##, ---|-### #..# 'a''q#,,# |...-,,,# #,,## -@- #### |.`#.##,## ##%,# '''q |.>%| #,,,# ----.---- ,,q ----- ##,#--)......| #+# #,,.........| ##|........| |...<....| |.......-- --------- [Janszobar the Thaumaturge] St9 Dx20 Co19 In25 Wi6 Ch9 WizRanMalNeu S1708 Dlvl:4 $98 HP20(91) Pw90(92) AC1 MC0 Mov12 Xp6/365 Wt183/1750 T1397 Hungry Held Latest messages Phase door destination: 40,12 You enter a killer room! This is actually an ADOM tension room. The large beetle bites you! [-1 -> 31] The flame atronach zaps you with a fireball! The wax golem is caught in the fireball! The flame atronach is caught in the fireball! The paper golem is caught in the fireball! The wax golem is caught in the fireball! (3x) The resin golem claws you! [-1 -> 30] The resin golem touches you! [-1 -> 29] The resin golem grabs you! [-1 -> 28] The paper golem claws you! [-3 -> 25] The boar butts you! [-5 -> 20] Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 79% Wand drop chance was reduced to 65% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13378 Monster spawn increase reached its maximum at turn 35028 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 281605 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: charged ice (freq bonus 2) The monster species that spawned more often: giant ochre jellyfish (freq bonus 16) The monster species that spawned more often: joy spike mage (freq bonus 3) The monster species that spawned more often: basher (freq bonus 3) The monster species that spawned more often: lightning sentry (freq bonus 4) The monster species that spawned more often: elven centaur (freq bonus 12) The monster species that spawned more often: giant pink jellyfish (freq bonus 3) The monster species that spawned more often: worker ant (freq bonus 4) The monster species that spawned more often: Amelje's hugging boot (freq bonus 3) The monster species that spawned more often: unseen servant (freq bonus 4) The monster species that spawned more often: aedil (freq bonus 6) The monster species that spawned more often: black rogue (freq bonus 3) The monster species that spawned more often: acid turret (freq bonus 12) The monster species that spawned more often: camel (freq bonus 14) The monster species that spawned more often: porter wight (freq bonus 10) The monster species that spawned more often: packer rat (freq bonus 4) The monster species that spawned more often: eye of the unknown god (freq bonus 3) The monster species that spawned more often: large weapon trove (freq bonus 8) The monster species that spawned more often: red colony (freq bonus 12) The monster species that spawned more often: red storm (freq bonus 8) The monster species that never randomly spawned: giant bat The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: gnomish sorceror The monster species that never randomly spawned: charizard The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: avarice The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: desert mold The monster species that never randomly spawned: bandersnatch The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 54) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 29) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 19) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 20) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 17) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 17) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Next attribute increase check would have come at turn 2313 Strength training was 50 Dexterity training was 8 Wisdom training was 17 Constitution training was 7 You leeched mana You had 295 points of nutrition remaining You were held by a resin golem Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 117% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw energy 4X Prepared(0) power surge 2X Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 88 times You killed 31 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (88 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (8 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...