Janszobar, neutral male randomized Wizard ---------- |........| |...!....| |..f.....| |..@.....+ |........| |........| --------.- [Janszobar the Evoker] St9 Dx14 Co15 In13 Wi8 Ch5 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw30(30) AC9 MC0 Mov12 Xp1/0 Wt42/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 433 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 16% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20720 Monster spawn increase reached its maximum at turn 70094 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1002618 The monster class that cannot be genocided was major demon The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: lesser permamimic (freq bonus 5) The monster species that spawned more often: aquatic elf (freq bonus 7) The monster species that spawned more often: virus (freq bonus 20) The monster species that spawned more often: totally bad growth (freq bonus 12) The monster species that spawned more often: barbed devil (freq bonus 3) The monster species that spawned more often: nature girl (freq bonus 4) The monster species that spawned more often: ghoulish soul (freq bonus 5) The monster species that spawned more often: alloy golem (freq bonus 7) The monster species that spawned more often: black harpy (freq bonus 12) The monster species that spawned more often: silver fungus (freq bonus 10) The monster species that spawned more often: purple growth (freq bonus 10) The monster species that spawned more often: undead archeologist (freq bonus 24) The monster species that spawned more often: car-driving superthief (freq bonus 20) The monster species that spawned more often: sokosolver (freq bonus 24) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 6) The monster species that spawned more often: wooden growth (freq bonus 4) The monster species that spawned more often: binder (freq bonus 4) The monster species that spawned more often: eight of hearts (freq bonus 5) The monster species that spawned more often: thick deep one (freq bonus 5) The monster species that spawned more often: Uniform Kommissioner (freq bonus 10) The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: krabby The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: huorn The monster species that never randomly spawned: vampire shadowcloak The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: super bottle The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 30) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 13) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 32) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Next attribute increase check would have come at turn 1249 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye Janszobar the Wizard...