Janszobar, neutral male randomized Wizard ----- |...| |...| |.$.+ |f@.| ----- [Janszobar the Evoker] St8 Dx12 Co9 In10 Wi8 Ch12 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC7 MC1 Mov12 Xp1/0 Wt120/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 89% chance Wand drop chance was reduced to 77% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27913 Monster spawn increase reached its maximum at turn 92313 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1014950 The monster class that cannot be genocided was turret The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: dull growth (freq bonus 6) The monster species that spawned more often: quartz penetrator (freq bonus 44) The monster species that spawned more often: selenite service droid (freq bonus 4) The monster species that spawned more often: animated limb (freq bonus 8) The monster species that spawned more often: dark stalk (freq bonus 2) The monster species that spawned more often: living wall (freq bonus 3) The monster species that spawned more often: mimic (freq bonus 3) The monster species that spawned more often: shard mushroom (freq bonus 6) The monster species that spawned more often: kabuki mono (freq bonus 20) The monster species that spawned more often: southside hood (freq bonus 4) The monster species that spawned more often: mirror force patch (freq bonus 12) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 10) The monster species that spawned more often: gravity mushroom (freq bonus 4) The monster species that spawned more often: desert colony (freq bonus 4) The monster species that spawned more often: mithril golem (freq bonus 10) The monster species that spawned more often: draconic quylthulg (freq bonus 3) The monster species that spawned more often: blue-green patch (freq bonus 4) The monster species that spawned more often: pile of discolored coins (freq bonus 6) The monster species that spawned more often: real deathmold (freq bonus 3) The monster species that spawned more often: Gunnhild's General Store (freq bonus 4) The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: lethe mushroom The monster species that never randomly spawned: weeping angel The monster species that never randomly spawned: satyr The monster species that never randomly spawned: giant bronze dragonfly The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: toxic colony The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 14) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 25) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 13) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 17) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye Janszobar the Wizard...