Janszobar, neutral male randomized Wizard ------ |....| .....| |....| |...@| .=$.f| |.... |....| -#---- [Janszobar the Evoker] St4 Dx10 Co16 In15 Wi7 Ch7 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw30(30) AC0 MC2 Mov12 Xp1/0 Wt262/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 245 Gem identification only worked 100 times out of 245 Monsters only dropped their musable items with 70% chance Amulet drop chance was reduced to 81% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19225 Monster spawn increase reached its maximum at turn 55794 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7426093 The monster class that cannot be genocided was gnome The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: novice priest (freq bonus 4) The monster species that spawned more often: dwarf (freq bonus 10) The monster species that spawned more often: ivory draconian (freq bonus 3) The monster species that spawned more often: premonition (freq bonus 4) The monster species that spawned more often: decayed spore (freq bonus 6) The monster species that spawned more often: Dr. Pappe (freq bonus 8) The monster species that spawned more often: plastic golem (freq bonus 7) The monster species that spawned more often: two-headed giant (freq bonus 16) The monster species that spawned more often: sererrog (freq bonus 8) The monster species that spawned more often: water naga hatchling (freq bonus 8) The monster species that spawned more often: dust devil (freq bonus 6) The monster species that spawned more often: baby stone dragon (freq bonus 6) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 12) The monster species that spawned more often: Bull Gates (freq bonus 20) The monster species that spawned more often: locust swarm (freq bonus 8) The monster species that spawned more often: shimmering spore (freq bonus 14) The monster species that spawned more often: slow warp patch (freq bonus 5) The monster species that spawned more often: Heike's hugging boot (freq bonus 8) The monster species that spawned more often: dryad (freq bonus 8) The monster species that spawned more often: rafflesia (freq bonus 8) The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: aqua turret The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: undead rocker The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: greater demonic quylthulg The monster species that never randomly spawned: marysue turret The monster species that never randomly spawned: mugger The monster species that never randomly spawned: shimmering mushroom The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 84) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 4) Next attribute increase check would have come at turn 1432 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (543) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...