Janszobar, neutral male randomized Wizard -------- |....f@. .....(.| |....{.| |...... -------- [Janszobar the Evoker] St8 Dx12 Co10 In18 Wi7 Ch8 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw30(30) AC10 MC0 Mov12 Xp1/0 Wt24/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 67% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17636 Monster spawn increase reached its maximum at turn 45428 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 843442 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: undead locksmith (freq bonus 4) The monster species that spawned more often: sea drake (freq bonus 4) The monster species that spawned more often: kobold shaman (freq bonus 10) The monster species that spawned more often: yellow growth (freq bonus 6) The monster species that spawned more often: colorful mushroom (freq bonus 4) The monster species that spawned more often: holy fishing rod (freq bonus 8) The monster species that spawned more often: egotrapper (freq bonus 6) The monster species that spawned more often: lower gnome priest (freq bonus 14) The monster species that spawned more often: sea spirit (freq bonus 3) The monster species that spawned more often: Shy Laura (freq bonus 4) The monster species that spawned more often: fire metroid (freq bonus 4) The monster species that spawned more often: pink warp patch (freq bonus 2) The monster species that spawned more often: young adult sky dragon (freq bonus 5) The monster species that spawned more often: red growth (freq bonus 2) The monster species that spawned more often: bloodworm (freq bonus 2) The monster species that spawned more often: xorn thief (freq bonus 8) The monster species that spawned more often: randomizer (freq bonus 5) The monster species that spawned more often: northern waste wolf (freq bonus 4) The monster species that spawned more often: troglodyte (freq bonus 6) The monster species that spawned more often: larva imp (freq bonus 8) The monster species that never randomly spawned: weeping willow The monster species that never randomly spawned: orange force fungus The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: cheater The monster species that never randomly spawned: epidote force patch The monster species that never randomly spawned: yellow sentai The monster species that never randomly spawned: Nadja's thick boot The monster species that never randomly spawned: Mister Head The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: medium The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 26) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 15) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 11) Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...