Janszobar, neutral male randomized Wizard ------------ ...........| |...<..@...| |..........| |.0..f.....| |..........| ---.-------- [Janszobar the Evoker] St9 Dx13 Co11 In14 Wi7 Ch7 WizRanMalNeu S4 Dlvl:1 $4 HP18(18) Pw30(30) AC4 MC0 Mov12 Xp1/0 Wt719/1100 T10 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You rebalance your load. Movement is difficult. Unknown command ' '. heavy stone ball - Color: white. Material: stone. Appearance: heavy stone ball. This ball is made of stone. It uses the flail skill. (For instructions type a ?) You drop an uncursed +0 heavy stone ball {1200}. Your movements are now unencumbered. Katzenhund eats a large cockroach corpse {200}. You displaced Katzenhund. 4 gold pieces. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38420 Monster spawn increase reached its maximum at turn 102780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1527513 The monster class that cannot be genocided was lich The monster class that was spawned more often: angelic being (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: brain-eating ghoul (freq bonus 2) The monster species that spawned more often: darkness turret (freq bonus 2) The monster species that spawned more often: multi-hued force fungus (freq bonus 2) The monster species that spawned more often: water naga (freq bonus 2) The monster species that spawned more often: doombat (freq bonus 2) The monster species that spawned more often: clay statue (freq bonus 8) The monster species that spawned more often: Bettina (freq bonus 16) The monster species that spawned more often: weedle (freq bonus 3) The monster species that spawned more often: gorgon beetle (freq bonus 32) The monster species that spawned more often: incantifier (freq bonus 3) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 10) The monster species that spawned more often: avada kedavra snake (freq bonus 6) The monster species that spawned more often: small mimic (freq bonus 3) The monster species that spawned more often: bronze gargoyle (freq bonus 6) The monster species that spawned more often: black demon awgwa (freq bonus 12) The monster species that spawned more often: clock fungus (freq bonus 4) The monster species that spawned more often: azure warp patch (freq bonus 3) The monster species that spawned more often: iron weed (freq bonus 6) The monster species that spawned more often: suicide dragon (freq bonus 4) The monster species that spawned more often: petro mushroom (freq bonus 6) The monster species that never randomly spawned: petty giant spider The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: enterprise spaceship The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: illithid The monster species that never randomly spawned: The bastard brother of Lilly The monster class that more likely to generate with musable stuff: ant or other insect The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 16) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 21) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 34) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 1) Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You leeched mana You had 1489 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (0 of 160) hammer [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...