Janszobar, neutral male randomized Wizard ----- |.`.| .f... |@.[| |..`| ---- [Janszobar the Evoker] St8 Dx14 Co13 In17 Wi5 Ch5 WizRanMalNeu S0 Dlvl:1 $199 HP18(18) Pw30(30) AC11 MC0 Mov12 Xp1/0 Wt72/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26452 Monster spawn increase reached its maximum at turn 33513 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 317422 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 10) The monster species that spawned more often: squeezer (freq bonus 12) The monster species that spawned more often: beartrapper (freq bonus 14) The monster species that spawned more often: Bettina's combat boot (freq bonus 6) The monster species that spawned more often: multi-hued mold (freq bonus 14) The monster species that spawned more often: zombified giant (freq bonus 36) The monster species that spawned more often: pustulent force fungus (freq bonus 16) The monster species that spawned more often: hairy growth (freq bonus 26) The monster species that spawned more often: twin bee (freq bonus 6) The monster species that spawned more often: dark dwarven warrior (freq bonus 16) The monster species that spawned more often: sloppy patch (freq bonus 8) The monster species that spawned more often: fire grue (freq bonus 5) The monster species that spawned more often: very old blood dragon (freq bonus 6) The monster species that spawned more often: baby sapphire dragon (freq bonus 6) The monster species that spawned more often: large bat (freq bonus 4) The monster species that spawned more often: spike mold (freq bonus 8) The monster species that spawned more often: magic warp patch (freq bonus 10) The monster species that spawned more often: ancient mercurial dragon (freq bonus 6) The monster species that spawned more often: head of the unknown god (freq bonus 5) The monster species that spawned more often: real ethereal hound (freq bonus 6) The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: flathead The monster species that never randomly spawned: real water hound The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: bright violet colony The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: Apollyon The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 38) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 13) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 5) Next attribute increase check would have come at turn 1944 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...